The Colimar: Women's cooperative for mariculture products

Promoters: 
UFSC(Federal University of Santa Catarina), NASdesign-Core Systems Approach, Pósdesign UFSC
Presentation: 
The Colimar - Women's cooperative for mariculture products - Founded in 2003 by the wives of some fishermen in the city of Governador Celso Ramos - Santa Catarina - Brazil, which were grouped in a cooperative in order to add value to products from the fisheries and generate employment and income for families.

 

Project: From the fish and seafood, the fishermen's wives began to produce products such as pastels, dumplings and other frozen foods to sell to restaurants and supermarkets. The expected results and achieved in part are, grab market share for products, standardize production within the parameters of the product quality and satisfaction for workers, and thus promote the economic development of the Cooperative, as well as the town itself from the disclosure and add value to these products, thereby generating the local social development and enhancement of local natural resources.

 

Information Visualization for Sustainability

Promoters: 
Intermedia Lab., Seoul National University

Context

The global interest is focusing on the solution to overcome the environmental change as a result of global warming. In the design area, the sustainable design is the key to planning and realizing the eco-friendly and organic structure by avoiding the previous roles of design, which are consumption-oriented and commercial. We discover the social issues for sustainability of the ecosystem with the eyes of designers, and analyze the causes and processes which result in the issues and their social context altogether. For the understanding of sustainability, the wholistic viewpoint to grasp a variety of relations to interact with each other in the social structure is needed, rather than the unilateral view. We have sought after the methods to deliver our views on each and every issue by visualizing the whole process interestingly. Furthermore, we suggested and tried the creative solution to cope with the issues through the design.

Sustainable SNU: Green Innovation of Campus in SNU

Promoters: 
Asian Institute for Energy, Environment & Sustainability (AIEES), Seoul National University
Presentation: 
AIEES made collaboration in multidisciplinary sectors. We are promoting research and education towards multidisciplinary collaboration embracing studies in the environment, economics, and social sciences, which further include our ecosystem, climate changes, energy, local development and urban design.

Context:
AIEES will be involved in policy making for sustainable development, talent training and technology advancement, while leading collaborated endeavors among government, universities, institutes, local community and private sector as well. AIEES will become the think-tank embodying Sustainability. As a public institute AIEES will enhance collaboration in multidisciplinary researches, the network between human resources and intellectual infrastructure, especially heightening the University’s social stewardship.

Design For Empathy - Products for Conflict Resolution

Promoters: 
Design Against Crime Research Centre - University of the Arts, London
Presentation: 
This project was carried out by MA Industrial Design Students at Central Saint Martins College of Art and Design, University of The Arts London. The Brief was developed by the Design Against Crime Research Centre to explore how empathic design and design research methods can be used to resolve conflict situations.

Context  :

Empathy is the ability to project oneself into another realm of experience from which to better understand it. Empathetic processes are very important to designers as they are often required to see things from another’s perspective be they users, consumers, individuals. Drama techniques are sometimes drawn upon by designers to generate scenarios that may improve empathetic design understanding.

Empathy is a crucial concept to the study of ‘emotional design’ as it involves an understanding, and often experiencing, of another’s emotional state. There have been many well-documented instances of designers attempting to put themselves into users’ shoes, to generate new concepts and to engage with users linked to participatory and experiential models of the design processes. The creation of simulated experience has been a design goal in itself, perhaps most typically in the area of inclusive design where ‘ageing suits’ are used to enable designers to experience the restricted of movement of an older user. However there are few examples of ‘design for empathy’ outside these niche applications, where the aim of the designed output - the product of design rather than the process of design – is to generate empathy amongst those that engage with the designed output. Specifically, there are few ‘designs’ that seek to resolve conflict amongst their users.

In Search of Marginalized Wisdom

O.I.L. - Organic Issues Lab

Service design for the food network innovation